Game changes between 0.8.6 and 0.9.0 * Added a `City under Siege' tileset based on Die Katharer * Added a `Faerie-tale' tileset based on the Dragon&Princess expansion * Added a highscore tracker. Pretty useless, but fun. Bug fixes * Fixed some problems with the options menu * Fixed a bug where messages would be lost because the network was choked * Fixed several bugs in the network code * Fixed an annoying bug in the display code that caused flickering in Windows Known issues * The Faerie-tale tileset doesn't actually have any special features yet... * Some rendering issues with complicated tiles involving `narrow' city strips * Unfocusing a game server freezes the clients in Windows * Client behavior is undefined if a requested tileset is not available Game changes between 0.8.5 and 0.8.6 * Added some eye-candy to the menu (smooth shading of menu items) * Added tradegoods * The game is now feature complete in the sense that all tiles are available * Quiting a game now returns you to the new game menu rather than the main menu * The game will now try more graphics modes before failing Bug fixes * Fixed a bug where a bend in the river would incorrectly split a farm in two * Fixed a bug where some road tiles were incorrectly rendered as crossings * Fixed a bug where pressing escape in the new game menu would start the game * Fixed several small bugs related to scoring * Fixed auto-end-turn ending the turn if builders and pigs were available Known issues * Unfocusing a game server freezes the clients in Windows * Client behavior is undefined if a requested tileset is not available * Turn never ends while there are unplaced builders and pigs Game changes between 0.8.4 and 0.8.5 * River expansion added * It is now possible to choose a startset as well as a regular tileset * Some more traders&builders tiles added - only trade goods are still missing * Added a (very basic) theme editor (actually, a stripped version of grabber) * Added a button to select a theme for the game Bug fixes Known issues * Unfocusing a game server freezes the clients in Windows * Client behavior is undefined if a requested tileset is not available Game changes between 0.8.3 and 0.8.4 * Some tiles with "corner cities" now render differently * All King&Scout tiles are now in the game * Added some dithering to most tiles to break the monotonous colour used * Builders and Pigs are now in * Scoring can be customized from the game menu * Game icon added for Unix/X11 Bug fixes * Fixed a bug where some cities were not scored for farms Known issues * Unfocusing a game server freezes the clients in Windows * Client behavior is undefined if a requested tileset is not available Game changes between 0.8.2 and 0.8.3 * Inns were added * Changed the order in which colours are assigned to each player * Added an "auto end turn" option to end automatically if no men can be placed * Added a counter displaying the number of remaining tiles * All tiles from Inns & Cathedrals are now available * Pressing HOME returns the map to its centre position * Pressing TAB now toggles keyboard control of the map cursor (with numpad) * The player name is now displayed in the upper left corner of the screen Bug fixes * Windows installer should now set the working directory properly * Fixed a bug where men were not always properly removed from the map * The game no longer hangs if no player was selected * Fixed some issues with expansion tiles Known issues * Unfocusing a game server freezes the clients in Windows * Some expansion tiles do not display correctly Game changes between 0.8.1 and 0.8.2 * A blue border is now drawn around the last tile placed on the board * Scores from other players are now printed on the right of the screen * Grey men are now drawn in a different shade of grey than the interface * Game icon changed in Windows * Added some tiles from the expansion set * Minor changes in the interface graphics Bug fixes * Fixed a bug where network players would sometimes be allowed to move a tile placed by another player. * Fixed a bug that caused the man selection to be changed randomly. Known issues * Unfocusing a game server freezes the clients in Windows * The game hangs after the first turn if you deselected the only player * Some expansion tiles do not display correctly Game changes between 0.8.0 and 0.8.1 * Meadows are now counted and scored at the end of the game * Window close buttons now work * Pressing Enter when no message is waiting places a tile if possible * The right mouse button now rotates a tile 90 degrees clockwise * The man selector is automatically reset at the start of each turn * The map display is only redrawn when needed * The game will now (silently) skip tiles that don't fit anywhere anyway * Added buttons to the interface for tile rotation Bug fixes * "Disappearing tiles" bug (hopefully) fixed by rewriting the search algorithm * Map scrolling now works properly on fractional tiles * Uncompleted monasteries are now properly scored at the end of the game * Selecting fullscreen/windowed mode in the game now works properly * Fixed a bug when updating the score in a local game * Players can no longer place more than one man when the network is lagging Known issues * Unfocusing a game server freezes the clients in Windows * The game hangs after the first turn if you deselected the only player Game changes between 0.8.0 pre-release and 0.8.0 * The game now works properly in Windows if the desktop resolution is 800x600 or lower.