Difference between revisions of "Omicron Chess"

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<table border="1px">
 
<table border="1px">
 
<tr><th colspan="2"> [[Pawn]] (P) </th></tr>
 
<tr><th colspan="2"> [[Pawn]] (P) </th></tr>
<tr>
+
<tr><td>
 
The Pawn must promote when it reaches one of the squares marked with &bull;.
 
The Pawn must promote when it reaches one of the squares marked with &bull;.
 
The Pawn can promote to a [[Knight]], [[Bishop]], [[Rook]] or [[Queen]].<br>
 
The Pawn can promote to a [[Knight]], [[Bishop]], [[Rook]] or [[Queen]].<br>

Revision as of 23:54, 9 March 2015

The rules listed on this page were automatically generated and probably need some manual cleanup.

ww
zrnbqkbnrz
pppppppppp
PPPPPPPPPP
ZRNBQKBNRZ
WW
The opening position for Omicron Chess (12x10).

Omicron Chess is essentially a variation of Omega Chess, played on an inner 10x8 (outer 12x10) board.

Rules

Omicron Chess (12x10) is played on a 12x10 board White moves first. White and black begin the game with 2 Knights (N)
White and black begin the game with 2 Champions (C)
White and black begin the game with 2 Wizards (W)
White and black begin the game with 2 Bishops (B)
White and black begin the game with 2 Rooks (R)
White and black begin the game with 1 Queen (Q)
White and black begin the game with 1 King (K)
The King is a royal piece (king).
White and black begin the game with 10 Pawns (P)

Objectives

The game is won:

  • If the enemy king is check-mated.

The game is a draw:

  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece
  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Knight (N)

The Knight moves and captures as a leaper (marked •).
Betza description: N

..
..
N
..
..
Champion (C)

The Champion moves and captures as a leaper (marked •).
Betza description: WDA

...
.
..Z..
.
...
Wizard (W)

The Wizard moves and captures as a leaper (marked •).
Betza description: CF

..
....
W
....
..
Bishop (B)

The Bishop moves and captures as a slider (marked •).
Betza description: B

..
..
..
B
..
..
..
..
.
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R

.
.
.
.....R....
.
.
.
.
Queen (Q)

The Queen moves and captures as a slider (marked •).
Betza description: Q

...
...
...
.....Q....
...
...
...
...
.
King (K)

The King moves and captures as a leaper (marked •).
Betza description: KisjO2
The King can castle.

...
.K.
...
Pawn (P)

The Pawn moves as a stepper (marked •).
The Pawn captures as a stepper (marked ×).
Betza description: fmWfceFifmW2
The Pawn cannot move back to the square it came from.
The Pawn can capture en-passant.
The Pawn can promote to a Knight, Champion, Wizard, Bishop, Rook or Queen.

#.#
P
.
#.#
P

Promotion

Pawn (P)

The Pawn must promote when it reaches one of the squares marked with •. The Pawn can promote to a Knight, Bishop, Rook or Queen.

..........
,,,,,,,,,,