Difference between revisions of "Gardner minichess"
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<td><fen>5/1#.#1/2P2/5/5</fen></td> | <td><fen>5/1#.#1/2P2/5/5</fen></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | ==Promotion== | ||
+ | <table border="1px"> | ||
+ | <tr><th colspan="2"> [[Pawn]] (P) </th></tr> | ||
+ | <tr><td> | ||
+ | The Pawn must promote when it reaches one of the squares marked with •.<br> | ||
+ | The Pawn can promote to a [[Knight]], [[Bishop]], [[Rook]] or [[Queen]].<br> | ||
+ | </td> | ||
+ | <td><fen>,,,,,/5/5/5/.....</fen></td> | ||
</tr> | </tr> | ||
</table> | </table> |
Latest revision as of 00:26, 10 March 2015
The rules listed on this page were automatically generated and probably need some manual cleanup.
Rules
Gardner minichess is played on a 5x5 board
White moves first.
White and black begin the game with 1 Knight (N)
White and black begin the game with 1 Bishop (B)
White and black begin the game with 1 Rook (R)
White and black begin the game with 1 Queen (Q)
White and black begin the game with 1 King (K)
The King is a royal piece (king).
White and black begin the game with 5 Pawns (P)
Objectives
The game is won:
- If the enemy king is check-mated.
The game is a draw:
- If the enemy king is stale-mated.
- If the enemy only has a king left and cannot take your last piece
- If the same position occurs for the third time.
- If no progress has been made for 50 consecutive moves.
- If there is insufficient material to mate the enemy king.
Movement of the pieces
Knight (N) | ||||||||||||||||||||||||||
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The Knight moves and captures as a leaper (marked •). |
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Bishop (B) | ||||||||||||||||||||||||||
The Bishop moves and captures as a slider (marked •). |
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Rook (R) | ||||||||||||||||||||||||||
The Rook moves and captures as a slider (marked •). |
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Queen (Q) | ||||||||||||||||||||||||||
The Queen moves and captures as a slider (marked •). |
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King (K) | ||||||||||||||||||||||||||
The King moves and captures as a leaper (marked •). |
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Pawn (P) | ||||||||||||||||||||||||||
The Pawn moves as a stepper (marked •). |
Promotion
Pawn (P) | ||||||||||||||||||||||||||
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The Pawn must promote when it reaches one of the squares marked with •. |