Difference between revisions of "Shatranj"
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | {{AutomaticRules}} | ||
<div style="float:right;" class="diagram"> | <div style="float:right;" class="diagram"> | ||
<fen>rnekfenr/pppppppp/8/8/8/8/PPPPPPPP/RNEKFENR w 0 1</fen> | <fen>rnekfenr/pppppppp/8/8/8/8/PPPPPPPP/RNEKFENR w 0 1</fen> | ||
The opening position for Shatranj.</div> | The opening position for Shatranj.</div> | ||
− | + | =Rules= | |
Shatranj is played on a 8x8 board | Shatranj is played on a 8x8 board | ||
Line 14: | Line 15: | ||
White and black begin the game with 8 Pawns (P)<br> | White and black begin the game with 8 Pawns (P)<br> | ||
− | + | ==Objectives== | |
The game is won: | The game is won: | ||
* If the enemy king is check-mated. | * If the enemy king is check-mated. | ||
Line 25: | Line 26: | ||
* If there is insufficient material to mate the enemy king. | * If there is insufficient material to mate the enemy king. | ||
− | + | ==Movement of the pieces== | |
<table border="1px"> | <table border="1px"> | ||
<tr><th colspan="2"> [[Knight]] (N) </th></tr> | <tr><th colspan="2"> [[Knight]] (N) </th></tr> | ||
Line 77: | Line 78: | ||
</td> | </td> | ||
<td><fen>8/8/3#.#2/4P3/8/8/8/8</fen></td> | <td><fen>8/8/3#.#2/4P3/8/8/8/8</fen></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | ==Promotion== | ||
+ | <table border="1px"> | ||
+ | <tr><th colspan="2"> [[Pawn]] (P) </th></tr> | ||
+ | <tr><td> | ||
+ | The Pawn must promote when it reaches one of the squares marked with •.<br> | ||
+ | The Pawn can promote to a [[Queen]].<br> | ||
+ | </td> | ||
+ | <td><fen>,,,,,,,,/8/8/8/8/8/8/........</fen></td> | ||
</tr> | </tr> | ||
</table> | </table> |
Latest revision as of 00:41, 10 March 2015
The rules listed on this page were automatically generated and probably need some manual cleanup.
Rules
Shatranj is played on a 8x8 board
White moves first.
White and black begin the game with 2 Knights (N)
White and black begin the game with 2 Elephants (E)
White and black begin the game with 2 Rooks (R)
White and black begin the game with 1 Ferz (F)
White and black begin the game with 1 King (K)
The King is a royal piece (king).
White and black begin the game with 8 Pawns (P)
Objectives
The game is won:
- If the enemy king is check-mated.
- If the enemy king is stale-mated.
- If the enemy only has a king left and cannot take your last piece
The game is a draw:
- If the same position occurs for the third time.
- If no progress has been made for 50 consecutive moves.
- If there is insufficient material to mate the enemy king.
Movement of the pieces
Knight (N) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Knight moves and captures as a leaper (marked •). |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Elephant (E) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Elephant moves and captures as a leaper (marked •). |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rook (R) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Rook moves and captures as a slider (marked •). |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ferz (F) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Ferz moves and captures as a leaper (marked •). |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
King (K) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The King moves and captures as a leaper (marked •). |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pawn (P) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Pawn moves as a stepper (marked •). |
Promotion
Pawn (P) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Pawn must promote when it reaches one of the squares marked with •. |