Difference between revisions of "Courier Chess"

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m (Admin moved page Courier chess to Courier Chess without leaving a redirect)
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</td>
 
<td><fen>12/12/5#.#4/6P5/12/12/12/12</fen></td>
 
<td><fen>12/12/5#.#4/6P5/12/12/12/12</fen></td>
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</tr>
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</table>
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==Promotion==
 +
<table border="1px">
 +
<tr><th colspan="2"> [[Pawn]] (P) </th></tr>
 +
<tr><td>
 +
The Pawn must promote when it reaches one of the squares marked with &bull;.<br>
 +
The Pawn can promote to a [[Ferz]].<br>
 +
</td>
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<td><fen>,,,,,,,,,,,,/12/12/12/12/12/12/............</fen></td>
 
</tr>
 
</tr>
 
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Revision as of 00:18, 10 March 2015

The rules listed on this page were automatically generated and probably need some manual cleanup.

rnebmkwbenr
ppppppppp
f
ppp
PPP
F
PPPPPPPPP
RNEBMKWBENR
The opening position for Courier chess.

Rules

Courier chess is played on a 12x8 board White moves first. White and black begin the game with 2 Knights (N)
White and black begin the game with 2 Bishops (B)
White and black begin the game with 2 Rooks (R)
White and black begin the game with 1 Ferz (F)
White and black begin the game with 2 Elephants (E)
White and black begin the game with 1 Wazir (W)
White and black begin the game with 1 Man (M)
White and black begin the game with 1 King (K)
The King is a royal piece (king). White and black begin the game with 12 Pawns (P)

Objectives

The game is won:

  • If the enemy king is check-mated.

The game is a draw:

  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece
  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Knight (N)

The Knight moves and captures as a leaper (marked •).
Betza description: N

..
..
N
..
..
Bishop (B)

The Bishop moves and captures as a slider (marked •).
Betza description: B

..
..
..
B
..
..
..
..
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R

.
.
.
......R.....
.
.
.
.
Ferz (F)

The Ferz moves and captures as a leaper (marked •).
Betza description: F

..
F
..
Elephant (E)

The Elephant moves and captures as a leaper (marked •).
Betza description: A

..
E
..
Wazir (W)

The Wazir moves and captures as a leaper (marked •).
Betza description: W

.
.W.
.
Man (M)

The Man moves and captures as a leaper (marked •).
Betza description: K

...
.M.
...
King (K)

The King moves and captures as a leaper (marked •).
Betza description: K

...
.K.
...
Pawn (P)

The Pawn moves as a stepper (marked •).
The Pawn captures as a stepper (marked ×).
Betza description: fmWfcF
The Pawn cannot move back to the square it came from.
The Pawn can promote to a Ferz.

#.#
P

Promotion

Pawn (P)

The Pawn must promote when it reaches one of the squares marked with •.
The Pawn can promote to a Ferz.

,,,,,,,,,,,,
............