Difference between revisions of "Crazyhouse"
(Created page with "{{AutomaticRules}} <div style="float:right;" class="diagram"> <fen>rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR [-] w KQkq - 0 1</fen> The opening position for Crazyhouse.</div...") |
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White and black begin the game with 1 King (K)<br> | White and black begin the game with 1 King (K)<br> | ||
White and black begin the game with 8 Pawns (P)<br> | White and black begin the game with 8 Pawns (P)<br> | ||
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The King is a royal piece (king).<br> | The King is a royal piece (king).<br> | ||
Captured pieces go to your hand.<br> | Captured pieces go to your hand.<br> | ||
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The Pawn cannot move back to the square it came from.<br> | The Pawn cannot move back to the square it came from.<br> | ||
The Pawn can capture en-passant.<br> | The Pawn can capture en-passant.<br> | ||
− | The Pawn can promote to a [[Knight]], [[Bishop]], [[Rook]] or [[Queen]].<br> | + | The Pawn can promote to a [[Knight]], [[Bishop]], [[Rook]] or [[Queen]]. These are demoted to pawn when captured<br> |
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<td><fen>8/8/3#.#2/4P3/2.5/1#.#4/2P5/8</fen></td> | <td><fen>8/8/3#.#2/4P3/2.5/1#.#4/2P5/8</fen></td> | ||
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</tr> | </tr> | ||
</table> | </table> |
Latest revision as of 10:52, 10 March 2015
The rules listed on this page were automatically generated and probably need some manual cleanup.
Rules
Crazyhouse is played on a 8x8 board
White moves first.
White and black begin the game with 2 Knights (N)
White and black begin the game with 2 Bishops (B)
White and black begin the game with 2 Rooks (R)
White and black begin the game with 1 Queen (Q)
White and black begin the game with 1 King (K)
White and black begin the game with 8 Pawns (P)
The King is a royal piece (king).
Captured pieces go to your hand.
Pieces in-hand may be dropped on an empty square. This counts as a move.
Objectives
The game is won:
- If the enemy king is check-mated.
The game is a draw:
- If the enemy king is stale-mated.
- If the enemy only has a king left and cannot take your last piece
- If the same position occurs for the third time.
- If no progress has been made for 50 consecutive moves.
- If there is insufficient material to mate the enemy king.
Movement of the pieces
Knight (N) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Knight moves and captures as a leaper (marked •). |
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Bishop (B) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Bishop moves and captures as a slider (marked •). |
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Rook (R) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Rook moves and captures as a slider (marked •). |
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Queen (Q) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Queen moves and captures as a slider (marked •). |
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King (K) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The King moves and captures as a leaper (marked •). |
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Pawn (P) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Pawn moves as a stepper (marked •). |
Promotion
Promotions are allowed when a piece moves into or out of the promotion zone.
Pawn (P) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Pawn must promote when it reaches one of the squares marked with •. |