Difference between revisions of "Shatranj"

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Revision as of 14:17, 9 March 2015

rnekfenr
pppppppp
PPPPPPPP
RNEKFENR
The opening position for Shatranj.

Rules

Shatranj is played on a 8x8 board White moves first. White and black begin the game with 2 Knights (N)
White and black begin the game with 2 Elephants (E)
White and black begin the game with 2 Rooks (R)
White and black begin the game with 1 Ferz (F)
White and black begin the game with 1 King (K)
The King is a royal piece (king). White and black begin the game with 8 Pawns (P)

Objectives

The game is won:

  • If the enemy king is check-mated.
  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece

The game is a draw:

  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Knight (N)

The Knight moves and captures as a leaper (marked •).
Betza description: N

..
..
N
..
..
Elephant (E)

The Elephant moves and captures as a leaper (marked •).
Betza description: A

..
E
..
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R

.
.
.
....R...
.
.
.
.
Ferz (F)

The Ferz moves and captures as a leaper (marked •).
Betza description: F

..
F
..
King (K)

The King moves and captures as a leaper (marked •).
Betza description: K

...
.K.
...
Pawn (P)

The Pawn moves as a stepper (marked •).
The Pawn captures as a stepper (marked ×).
Betza description: fmWfcF
The Pawn cannot move back to the square it came from.
The Pawn can promote to a Knight, Bishop, Rook or Queen.

#.#
P