Difference between revisions of "Shatranj"

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</td>
 
</td>
 
<td><fen>8/8/3#.#2/4P3/8/8/8/8</fen></td>
 
<td><fen>8/8/3#.#2/4P3/8/8/8/8</fen></td>
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</tr>
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</table>
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==Promotion==
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<table border="1px">
 +
<tr><th colspan="2"> [[Pawn]] (P) </th></tr>
 +
<tr><td>
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The Pawn must promote when it reaches one of the squares marked with &bull;.<br>
 +
The Pawn can promote to a [[Queen]].<br>
 +
</td>
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<td><fen>,,,,,,,,/8/8/8/8/8/8/........</fen></td>
 
</tr>
 
</tr>
 
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</table>

Latest revision as of 00:41, 10 March 2015

The rules listed on this page were automatically generated and probably need some manual cleanup.

rnekfenr
pppppppp
PPPPPPPP
RNEKFENR
The opening position for Shatranj.

Rules

Shatranj is played on a 8x8 board White moves first. White and black begin the game with 2 Knights (N)
White and black begin the game with 2 Elephants (E)
White and black begin the game with 2 Rooks (R)
White and black begin the game with 1 Ferz (F)
White and black begin the game with 1 King (K)
The King is a royal piece (king). White and black begin the game with 8 Pawns (P)

Objectives

The game is won:

  • If the enemy king is check-mated.
  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece

The game is a draw:

  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Knight (N)

The Knight moves and captures as a leaper (marked •).
Betza description: N

..
..
N
..
..
Elephant (E)

The Elephant moves and captures as a leaper (marked •).
Betza description: A

..
E
..
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R

.
.
.
....R...
.
.
.
.
Ferz (F)

The Ferz moves and captures as a leaper (marked •).
Betza description: F

..
F
..
King (K)

The King moves and captures as a leaper (marked •).
Betza description: K

...
.K.
...
Pawn (P)

The Pawn moves as a stepper (marked •).
The Pawn captures as a stepper (marked ×).
Betza description: fmWfcF
The Pawn cannot move back to the square it came from.
The Pawn can promote to a Ferz.

#.#
P

Promotion

Pawn (P)

The Pawn must promote when it reaches one of the squares marked with •.
The Pawn can promote to a Queen.

,,,,,,,,
........