Difference between revisions of "Euro Shogi"

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(Created page with "{{AutomaticRules}} <div style="float:right;" class="diagram"> <fen>1nbgkgn1/1r4b1/pppppppp/8/8/PPPPPPPP/1B4R1/1NGKGBN1[-] w 0 1</fen> The opening position for EuroShogi (8x8)....")
 
(No difference)

Latest revision as of 12:08, 10 March 2015

The rules listed on this page were automatically generated and probably need some manual cleanup.

nbgkgn
rb
pppppppp
PPPPPPPP
BR
NGKGBN
The opening position for EuroShogi (8x8).

Rules

EuroShogi (8x8) is played on a 8x8 board White moves first. White and black begin the game with 2 Knights (N)
White and black begin the game with 2 Bishops (B)
White and black begin the game with 2 Gold generals (G)
White and black begin the game with 1 Rook (R)
White and black begin the game with 8 Pawns (P)
White and black begin the game with 0 Promoted Knights (+N)
White and black begin the game with 0 Dragon Horses (+B)
White and black begin the game with 0 Dragon Kings (+R)
White and black begin the game with 0 Promoted Pawns (+P)
White and black begin the game with 1 King (K)
The King is a royal piece (king).
Captured pieces go to your hand.
Pieces in-hand may be dropped on an empty square. This counts as a move.

Objectives

The game is won:

  • If the enemy king is check-mated.

The game is a draw:

  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece
  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Knight (N)

The Knight moves and captures as a asymmetric leaper (marked •).
Betza description: sWffN
The Knight cannot move back to the square it came from.
The Knight can promote to a Promoted Knight.

..
.N.
Bishop (B)

The Bishop moves and captures as a slider (marked •).
Betza description: B
The Bishop can promote to a Dragon Horse.

..
..
..
B
..
..
..
.
Gold general (G)

The Gold general moves and captures as a asymmetric leaper (marked •).
Betza description: WfF

...
.G.
.
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R
The Rook can promote to a Dragon King.

.
.
.
....R...
.
.
.
.
Pawn (P)

The Pawn moves and captures as a stepper (marked •).
Betza description: fWf@7
The Pawn cannot move back to the square it came from.
The Pawn may not be dropped to deliver mate.
The Pawn may not be dropped if there is already a friendly Pawn on the same file.
The Pawn can promote to a Promoted Pawn.

.
P
Promoted Knight (+N)

The Promoted Knight moves and captures as a asymmetric leaper (marked •).
Betza description: WfF
The Promoted Knight demotes to Knight when captured

...
.+N.
.
Dragon Horse (+B)

The Dragon Horse moves and captures as a compound (marked •).
Betza description: BW
The Dragon Horse demotes to Bishop when captured

..
..
...
.+B.
...
..
..
.
Dragon King (+R)

The Dragon King moves and captures as a compound (marked •).
Betza description: RF
The Dragon King demotes to Rook when captured

.
.
...
....+R...
...
.
.
.
Promoted Pawn (+P)

The Promoted Pawn moves and captures as a asymmetric leaper (marked •).
Betza description: WfF
The Promoted Pawn demotes to Pawn when captured

...
.+P.
.
King (K)

The King moves and captures as a leaper (marked •).
Betza description: K

...
.K.
...

Promotion

Promotions are allowed when a piece moves into or out of the promotion zone.

Knight (N)

The Knight must promote when it reaches one of the squares marked with •.
The Knight can promote to a Promoted Knight.

,,,,,,,,
,,,,,,,,
,,,,,,,,
........
........
........
Bishop (B)

The Bishop must promote when it reaches one of the squares marked with •.
The Bishop can promote to a Dragon Horse.

,,,,,,,,
,,,,,,,,
,,,,,,,,
........
........
........
Rook (R)

The Rook must promote when it reaches one of the squares marked with •.
The Rook can promote to a Dragon King.

,,,,,,,,
,,,,,,,,
,,,,,,,,
........
........
........
Pawn (P)

The Pawn must promote when it reaches one of the squares marked with •.
The Pawn can promote to a Promoted Pawn.

,,,,,,,,
,,,,,,,,
,,,,,,,,
........
........
........