Great Shatranj

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The rules listed on this page were automatically generated and probably need some manual cleanup.

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The opening position for Great Shatranj.

Rules

Great Shatranj is played on a 10x8 board White moves first. White and black begin the game with 2 Knights (N)
White and black begin the game with 1 General (G)
White and black begin the game with 1 Minister (M)
White and black begin the game with 1 High Priest (H)
White and black begin the game with 2 Elephants (E)
White and black begin the game with 2 Woodys (W)
White and black begin the game with 0 Soldiers (S)
White and black begin the game with 1 King (K)
White and black begin the game with 10 Pawns (P)
The King is a royal piece (king).

Objectives

The game is won:

  • If the enemy king is check-mated.

The game is a draw:

  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece
  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Knight (N)

The Knight moves and captures as a leaper (marked •).
Betza description: N

..
..
N
..
..
General (G)

The General moves and captures as a leaper (marked •).
Betza description: WFDA

...
...
..G..
...
...
Minister (M)

The Minister moves and captures as a leaper (marked •).
Betza description: NWD

...
...
..M..
...
...
High Priest (H)

The High Priest moves and captures as a leaper (marked •).
Betza description: NFA

....
....
H
....
....
Elephant (E)

The Elephant moves and captures as a leaper (marked •).
Betza description: FA

..
..
E
..
..
Woody (W)

The Woody moves and captures as a leaper (marked •).
Betza description: WD

.
.
..W..
.
.
Soldier (S)

The Soldier moves and captures as a leaper (marked •).
Betza description: K

...
.S.
...
King (K)

The King moves and captures as a leaper (marked •).
Betza description: K

...
.K.
...
Pawn (P)

The Pawn moves as a stepper (marked •).
The Pawn captures as a stepper (marked ×).
Betza description: fmWfcF
The Pawn cannot move back to the square it came from.
The Pawn can promote to a Knight, General, Minister, High Priest, Elephant, Woody or Soldier.

#.#
P

Promotion

Promotions are allowed when a piece moves into or out of the promotion zone.

Pawn (P)

The Pawn must promote when it reaches one of the squares marked with •.
The Pawn can promote to a Knight, General, Minister, High Priest, Elephant, Woody or Soldier.

,,,,,,,,,,
..........