Maharaja and the Sepoys

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Revision as of 12:50, 10 March 2015 by Admin (Talk | contribs) (Created page with "{{AutomaticRules}} <div style="float:right;" class="diagram"> <fen>rnbqkbnr/pppppppp/8/8/8/8/8/4M3/ w KQkq -</fen> The opening position for Maharaja and the Sepoys.</div> =Rul...")

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The rules listed on this page were automatically generated and probably need some manual cleanup.

rnbqkbnr
pppppppp
M
The opening position for Maharaja and the Sepoys.

Rules

Maharaja is played on a 8x8 board White moves first. Black begins the game with 2 Knights (N)
Black begins the game with 2 Bishops (B)
Black begins the game with 2 Rooks (R)
Black begins the game with 1 Queen (Q)
Black begins the game with 1 King (K)
White begins the game with 1 Maharaja (M)
Black begins the game with 8 Pawns (P)
The King is a royal piece (king).
The Maharaja is a royal piece (king).

Objectives

The game is won:

  • If the enemy king is check-mated.

The game is a draw:

  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece
  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Knight (N)

The Knight moves and captures as a leaper (marked •).
Betza description: N

..
..
n
..
..
Bishop (B)

The Bishop moves and captures as a slider (marked •).
Betza description: B

..
..
..
b
..
..
..
.
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R

.
.
.
....r...
.
.
.
.
Queen (Q)

The Queen moves and captures as a slider (marked •).
Betza description: Q

...
...
...
....q...
...
...
...
..
King (K)

The King moves and captures as a leaper (marked •).
Betza description: KisjO0
The King can castle.

...
.k.
...
Maharaja (M)

The Maharaja moves and captures as a compound (marked •).
Betza description: QN

...
.....
.....
....M...
.....
.....
...
..
Pawn (P)

The Pawn moves as a stepper (marked •).
The Pawn captures as a stepper (marked ×).
Betza description: fmWfceFifmW2
The Pawn cannot move back to the square it came from.
The Pawn can capture en-passant.
The Pawn can promote to a Knight, Bishop, Rook or Queen.

p
#.#
.p
#.#

Promotion

Promotions are allowed when a piece moves into or out of the promotion zone.

Pawn (P)

The Pawn must promote when it reaches one of the squares marked with •.
The Pawn can promote to a Knight, Bishop, Rook or Queen.

........