Crazyhouse

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The rules listed on this page were automatically generated and probably need some manual cleanup.

rnbqkbnr
pppppppp
PPPPPPPP
RNBQKBNR
The opening position for Crazyhouse.

Rules

Crazyhouse is played on a 8x8 board White moves first. White and black begin the game with 2 Knights (N)
White and black begin the game with 2 Bishops (B)
White and black begin the game with 2 Rooks (R)
White and black begin the game with 1 Queen (Q)
White and black begin the game with 1 King (K)
White and black begin the game with 8 Pawns (P)
The King is a royal piece (king).
Captured pieces go to your hand.
Pieces in-hand may be dropped on an empty square. This counts as a move.

Objectives

The game is won:

  • If the enemy king is check-mated.

The game is a draw:

  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece
  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Knight (N)

The Knight moves and captures as a leaper (marked •).
Betza description: N

..
..
N
..
..
Bishop (B)

The Bishop moves and captures as a slider (marked •).
Betza description: B

..
..
..
B
..
..
..
.
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R

.
.
.
....R...
.
.
.
.
Queen (Q)

The Queen moves and captures as a slider (marked •).
Betza description: Q

...
...
...
....Q...
...
...
...
..
King (K)

The King moves and captures as a leaper (marked •).
Betza description: KisO2
The King can castle.

...
.K.
...
Pawn (P)

The Pawn moves as a stepper (marked •).
The Pawn captures as a stepper (marked ×).
Betza description: fmWfceFifmW2j@7
The Pawn cannot move back to the square it came from.
The Pawn can capture en-passant.
The Pawn can promote to a Knight, Bishop, Rook or Queen. These are demoted to pawn when captured

#.#
P
.
#.#
P

Promotion

Promotions are allowed when a piece moves into or out of the promotion zone.

Pawn (P)

The Pawn must promote when it reaches one of the squares marked with •.
The Pawn can promote to a Knight, Bishop, Rook or Queen.

,,,,,,,,
........