Courier Chess

From Chess Variant Wiki
(Redirected from Courier)
Jump to: navigation, search

The rules listed on this page were automatically generated and probably need some manual cleanup.

rnebmkwbenr
ppppppppp
f
ppp
PPP
F
PPPPPPPPP
RNEBMKWBENR
The opening position for Courier chess.

Rules

Courier chess is played on a 12x8 board White moves first. White and black begin the game with 2 Knights (N)
White and black begin the game with 2 Bishops (B)
White and black begin the game with 2 Rooks (R)
White and black begin the game with 1 Ferz (F)
White and black begin the game with 2 Elephants (E)
White and black begin the game with 1 Wazir (W)
White and black begin the game with 1 Man (M)
White and black begin the game with 1 King (K)
The King is a royal piece (king). White and black begin the game with 12 Pawns (P)

Objectives

The game is won:

  • If the enemy king is check-mated.

The game is a draw:

  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece
  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Knight (N)

The Knight moves and captures as a leaper (marked •).
Betza description: N

..
..
N
..
..
Bishop (B)

The Bishop moves and captures as a slider (marked •).
Betza description: B

..
..
..
B
..
..
..
..
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R

.
.
.
......R.....
.
.
.
.
Ferz (F)

The Ferz moves and captures as a leaper (marked •).
Betza description: F

..
F
..
Elephant (E)

The Elephant moves and captures as a leaper (marked •).
Betza description: A

..
E
..
Wazir (W)

The Wazir moves and captures as a leaper (marked •).
Betza description: W

.
.W.
.
Man (M)

The Man moves and captures as a leaper (marked •).
Betza description: K

...
.M.
...
King (K)

The King moves and captures as a leaper (marked •).
Betza description: K

...
.K.
...
Pawn (P)

The Pawn moves as a stepper (marked •).
The Pawn captures as a stepper (marked ×).
Betza description: fmWfcF
The Pawn cannot move back to the square it came from.
The Pawn can promote to a Ferz.

#.#
P

Promotion

Pawn (P)

The Pawn must promote when it reaches one of the squares marked with •.
The Pawn can promote to a Ferz.

,,,,,,,,,,,,
............