Difference between revisions of "Makruk"
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</td> | </td> | ||
<td><fen>8/8/3#.#2/4P3/8/8/8/8</fen></td> | <td><fen>8/8/3#.#2/4P3/8/8/8/8</fen></td> | ||
| + | </tr> | ||
| + | </table> | ||
| + | |||
| + | ==Promotion== | ||
| + | <table border="1px"> | ||
| + | <tr><th colspan="2"> [[Pawn]] (P) </th></tr> | ||
| + | <tr><td> | ||
| + | The Pawn must promote when it reaches one of the squares marked with •.<br> | ||
| + | The Pawn can promote to a [[Met]].<br> | ||
| + | </td> | ||
| + | <td><fen>8/8/,,,,,,,,/8/8/......../8/8</fen></td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
Latest revision as of 00:19, 10 March 2015
Rules
Makruk is played on a 8x8 board
White moves first.
White and black begin the game with 2 Knights (N)
White and black begin the game with 2 Silver generals (S)
White and black begin the game with 1 Met (M)
White and black begin the game with 2 Rooks (R)
White and black begin the game with 1 King (K)
The King is a royal piece (king).
White and black begin the game with 8 Pawns (P)
Objectives
The game is won:
- If the enemy king is check-mated.
The game is a draw:
- If the enemy king is stale-mated.
- If the enemy only has a king left and cannot take your last piece
- If the same position occurs for the third time.
- If no progress has been made for 50 consecutive moves.
- If there is insufficient material to mate the enemy king.
Movement of the pieces
| Knight (N) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Knight moves and captures as a leaper (marked •). |
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| Silver general (S) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Silver general moves and captures as a asymmetric leaper (marked •). |
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| Met (M) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Met moves and captures as a leaper (marked •). |
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| Rook (R) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Rook moves and captures as a slider (marked •). |
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| King (K) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The King moves and captures as a leaper (marked •). |
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| Pawn (P) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Pawn moves as a stepper (marked •). |
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Promotion
| Pawn (P) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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The Pawn must promote when it reaches one of the squares marked with •. |
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