Makruk

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rnsfksnr
pppppppp
PPPPPPPP
RNSKFSNR
The opening position for Makruk.

Rules

Makruk is played on a 8x8 board White moves first. White and black begin the game with 2 Knights (N)
White and black begin the game with 2 Silver generals (S)
White and black begin the game with 1 Met (M)
White and black begin the game with 2 Rooks (R)
White and black begin the game with 1 King (K)
The King is a royal piece (king). White and black begin the game with 8 Pawns (P)

Objectives

The game is won:

  • If the enemy king is check-mated.

The game is a draw:

  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece
  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Knight (N)

The Knight moves and captures as a leaper (marked •).
Betza description: N

..
..
N
..
..
Silver general (S)

The Silver general moves and captures as a asymmetric leaper (marked •).
Betza description: FfW

...
S
..
Met (M)

The Met moves and captures as a leaper (marked •).
Betza description: F

..
F
..
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R

.
.
.
....R...
.
.
.
.
King (K)

The King moves and captures as a leaper (marked •).
Betza description: K

...
.K.
...
Pawn (P)

The Pawn moves as a stepper (marked •).
The Pawn captures as a stepper (marked ×).
Betza description: fmWfcF
The Pawn cannot move back to the square it came from.
The Pawn can promote to a Met.

#.#
P

Promotion

Pawn (P)

The Pawn must promote when it reaches one of the squares marked with •.
The Pawn can promote to a Met.

,,,,,,,,
........