Makruk
Rules
Makruk is played on a 8x8 board
White moves first.
White and black begin the game with 2 Knights (N)
White and black begin the game with 2 Silver generals (S)
White and black begin the game with 1 Met (M)
White and black begin the game with 2 Rooks (R)
White and black begin the game with 1 King (K)
The King is a royal piece (king).
White and black begin the game with 8 Pawns (P)
Objectives
The game is won:
- If the enemy king is check-mated.
The game is a draw:
- If the enemy king is stale-mated.
- If the enemy only has a king left and cannot take your last piece
- If the same position occurs for the third time.
- If no progress has been made for 50 consecutive moves.
- If there is insufficient material to mate the enemy king.
Movement of the pieces
Knight (N) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Knight moves and captures as a leaper (marked •). |
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Silver general (S) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Silver general moves and captures as a asymmetric leaper (marked •). |
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Met (M) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Met moves and captures as a leaper (marked •). |
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Rook (R) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Rook moves and captures as a slider (marked •). |
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King (K) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The King moves and captures as a leaper (marked •). |
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Pawn (P) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Pawn moves as a stepper (marked •). |
Promotion
Pawn (P) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Pawn must promote when it reaches one of the squares marked with •. |