Spartan Chess

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The rules listed on this page were automatically generated and probably need some manual cleanup.

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PPPPPPPP
RNBQKBNR
The opening position for Spartan chess.

Rules

Spartan chess is played on a 8x8 board White moves first. White begins the game with 2 Knights (N)
White begins the game with 2 Bishops (B)
White begins the game with 2 Rooks (R)
White begins the game with 1 Queen (Q)
White begins the game with 1 King (K)
Black begins the game with 2 Kings (K)
The King is a royal piece (king). Black begins the game with 1 General (G)
Black begins the game with 1 Warlord (W)
Black begins the game with 2 Lieutenants (L)
Black begins the game with 2 Captains (C)
White begins the game with 8 Pawns (P)
Black begins the game with 8 Hoplites (H)

Objectives

The game is won:

  • If the enemy king is check-mated.

The game is a draw:

  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece
  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Knight (N)

The Knight moves and captures as a leaper (marked •).
Betza description: N

..
..
N
..
..
Bishop (B)

The Bishop moves and captures as a slider (marked •).
Betza description: B

..
..
..
B
..
..
..
.
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R

.
.
.
....R...
.
.
.
.
Queen (Q)

The Queen moves and captures as a slider (marked •).
Betza description: Q

...
...
...
....Q...
...
...
...
..
King (K)

The King moves and captures as a leaper (marked •).
Betza description: KisO2
The King can castle.

...
.K.
...
General (G)

The General moves and captures as a compound (marked •).
Betza description: RF

.
.
...
....j...
...
.
.
.
Warlord (W)

The Warlord moves and captures as a compound (marked •).
Betza description: BN

..
....
....
a
....
....
..
.
Lieutenant (L)

The Lieutenant moves as a asymmetric leaper (marked •).
The Lieutenant moves and captures as a asymmetric leaper (marked ×).
Betza description: FAsmW

##
##
.e.
##
##
Captain (C)

The Captain moves and captures as a leaper (marked •).
Betza description: WD

.
.
..z..
.
.
Pawn (P)

The Pawn moves as a stepper (marked •).
The Pawn captures as a stepper (marked ×).
Betza description: fmWfcFifmW2
The Pawn cannot move back to the square it came from.
The Pawn can promote to a Knight, Bishop, Rook or Queen.

#.#
P
.
#.#
P
Hoplite (H)

The Hoplite moves as a stepper (marked •).
The Hoplite captures as a stepper (marked ×).
Betza description: fmFfcWimA
The Hoplite cannot move back to the square it came from.
The Hoplite can promote to a King, General, Warlord, Lieutenant or Captain.

l
.#.
..l
.#.