Spartan Chess

From Chess Variant Wiki
Jump to: navigation, search

The rules listed on this page were automatically generated and probably need some manual cleanup.

ejkzzkae
llllllll
PPPPPPPP
RNBQKBNR
The opening position for Spartan chess.

Rules

Spartan chess is played on a 8x8 board White moves first. White begins the game with 2 Knights (N)
White begins the game with 2 Bishops (B)
White begins the game with 2 Rooks (R)
White begins the game with 1 Queen (Q)
White begins the game with 1 King (K)
Black begins the game with 2 Kings (K)
Black begins the game with 1 General (G)
Black begins the game with 1 Warlord (W)
Black begins the game with 2 Lieutenants (L)
Black begins the game with 2 Captains (C)
White begins the game with 8 Pawns (P)
Black begins the game with 8 Hoplites (H)
The King is a royal piece (king).
If all Kings are under attack, at least one of them must be taken out of check.

Objectives

The game is won:

  • If the enemy king is check-mated.

The game is a draw:

  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece
  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Knight (N)

The Knight moves and captures as a leaper (marked •).
Betza description: N

..
..
N
..
..
Bishop (B)

The Bishop moves and captures as a slider (marked •).
Betza description: B

..
..
..
B
..
..
..
.
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R

.
.
.
....R...
.
.
.
.
Queen (Q)

The Queen moves and captures as a slider (marked •).
Betza description: Q

...
...
...
....Q...
...
...
...
..
King (K)

The King moves and captures as a leaper (marked •).
Betza description: KisO2
The King can castle.

...
.K.
...
General (G)

The General moves and captures as a compound (marked •).
Betza description: RF

.
.
...
....j...
...
.
.
.
Warlord (W)

The Warlord moves and captures as a compound (marked •).
Betza description: BN

..
....
....
a
....
....
..
.
Lieutenant (L)

The Lieutenant moves as a asymmetric leaper (marked •).
The Lieutenant moves and captures as a asymmetric leaper (marked ×).
Betza description: FAsmW

##
##
.e.
##
##
Captain (C)

The Captain moves and captures as a leaper (marked •).
Betza description: WD

.
.
..z..
.
.
Pawn (P)

The Pawn moves as a stepper (marked •).
The Pawn captures as a stepper (marked ×).
Betza description: fmWfcFifmW2
The Pawn cannot move back to the square it came from.
The Pawn can promote to a Knight, Bishop, Rook or Queen.

#.#
P
.
#.#
P
Hoplite (H)

The Hoplite moves as a stepper (marked •).
The Hoplite captures as a stepper (marked ×).
Betza description: fmFfcWimA
The Hoplite cannot move back to the square it came from.
The Hoplite can promote to a King, General, Warlord, Lieutenant or Captain.

l
.#.
..
l
.#.

Promotion

Pawn (P)

The Pawn must promote when it reaches one of the squares marked with •.
The Pawn can promote to a Knight, Bishop, Rook or Queen.

,,,,,,,,
Hoplite (H)

The Hoplite must promote when it reaches one of the squares marked with •.
The Hoplite can promote to a King, General, Warlord, Lieutenant or Captain.

........