Judkins Shogi
The rules listed on this page were automatically generated and probably need some manual cleanup.
Rules
Judkins' Shogi (6x6) is played on a 6x6 board
White moves first.
White and black begin the game with 1 Knight (N)
White and black begin the game with 1 Bishop (B)
White and black begin the game with 1 Silver general (S)
White and black begin the game with 1 Gold general (G)
White and black begin the game with 1 Rook (R)
White and black begin the game with 1 Pawn (P)
White and black begin the game with 0 Promoted Knights (+N)
White and black begin the game with 0 Dragon Horses (+B)
White and black begin the game with 0 Promoted Silvers (+S)
White and black begin the game with 0 Dragon Kings (+R)
White and black begin the game with 0 Promoted Pawns (+P)
White and black begin the game with 1 King (K)
The King is a royal piece (king).
Captured pieces go to your hand.
Pieces in-hand may be dropped on an empty square. This counts as a move.
Objectives
The game is won:
- If the enemy king is check-mated.
The game is a draw:
- If the enemy king is stale-mated.
- If the enemy only has a king left and cannot take your last piece
- If the same position occurs for the third time.
- If no progress has been made for 50 consecutive moves.
- If there is insufficient material to mate the enemy king.
Movement of the pieces
Knight (N) | ||||||||||||||||||||||||||||||||||||||
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The Knight moves and captures as a asymmetric leaper (marked •). |
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Bishop (B) | ||||||||||||||||||||||||||||||||||||||
The Bishop moves and captures as a slider (marked •). |
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Silver general (S) | ||||||||||||||||||||||||||||||||||||||
The Silver general moves and captures as a asymmetric leaper (marked •). |
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Gold general (G) | ||||||||||||||||||||||||||||||||||||||
The Gold general moves and captures as a asymmetric leaper (marked •). |
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Rook (R) | ||||||||||||||||||||||||||||||||||||||
The Rook moves and captures as a slider (marked •). |
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Pawn (P) | ||||||||||||||||||||||||||||||||||||||
The Pawn moves and captures as a stepper (marked •). |
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Promoted Knight (+N) | ||||||||||||||||||||||||||||||||||||||
The Promoted Knight moves and captures as a asymmetric leaper (marked •). |
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Dragon Horse (+B) | ||||||||||||||||||||||||||||||||||||||
The Dragon Horse moves and captures as a compound (marked •). |
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Promoted Silver (+S) | ||||||||||||||||||||||||||||||||||||||
The Promoted Silver moves and captures as a asymmetric leaper (marked •). |
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Dragon King (+R) | ||||||||||||||||||||||||||||||||||||||
The Dragon King moves and captures as a compound (marked •). |
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Promoted Pawn (+P) | ||||||||||||||||||||||||||||||||||||||
The Promoted Pawn moves and captures as a asymmetric leaper (marked •). |
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King (K) | ||||||||||||||||||||||||||||||||||||||
The King moves and captures as a leaper (marked •). |
Promotion
Promotions are allowed when a piece moves into or out of the promotion zone.
Knight (N) | |||||||||||||||||||||||||||||||||||||
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The Knight must promote when it reaches one of the squares marked with •. |
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Bishop (B) | |||||||||||||||||||||||||||||||||||||
The Bishop may promote when it reaches one of the squares marked with ×. |
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Silver general (S) | |||||||||||||||||||||||||||||||||||||
The Silver general may promote when it reaches one of the squares marked with ×. |
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Rook (R) | |||||||||||||||||||||||||||||||||||||
The Rook may promote when it reaches one of the squares marked with ×. |
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Pawn (P) | |||||||||||||||||||||||||||||||||||||
The Pawn must promote when it reaches one of the squares marked with •. |