Judkins Shogi

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The rules listed on this page were automatically generated and probably need some manual cleanup.

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KGSNBR
The opening position for Judkins' Shogi (6x6).

Rules

Judkins' Shogi (6x6) is played on a 6x6 board White moves first. White and black begin the game with 1 Knight (N)
White and black begin the game with 1 Bishop (B)
White and black begin the game with 1 Silver general (S)
White and black begin the game with 1 Gold general (G)
White and black begin the game with 1 Rook (R)
White and black begin the game with 1 Pawn (P)
White and black begin the game with 0 Promoted Knights (+N)
White and black begin the game with 0 Dragon Horses (+B)
White and black begin the game with 0 Promoted Silvers (+S)
White and black begin the game with 0 Dragon Kings (+R)
White and black begin the game with 0 Promoted Pawns (+P)
White and black begin the game with 1 King (K)
The King is a royal piece (king).
Captured pieces go to your hand.
Pieces in-hand may be dropped on an empty square. This counts as a move.

Objectives

The game is won:

  • If the enemy king is check-mated.

The game is a draw:

  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece
  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Knight (N)

The Knight moves and captures as a asymmetric leaper (marked •).
Betza description: ffN@4
The Knight cannot move back to the square it came from.
The Knight can promote to a Promoted Knight.

..
N
Bishop (B)

The Bishop moves and captures as a slider (marked •).
Betza description: B
The Bishop can promote to a Dragon Horse.

..
..
B
..
..
.
Silver general (S)

The Silver general moves and captures as a asymmetric leaper (marked •).
Betza description: FfW
The Silver general can promote to a Promoted Silver.

...
S
..
Gold general (G)

The Gold general moves and captures as a asymmetric leaper (marked •).
Betza description: WfF

...
.G.
.
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R
The Rook can promote to a Dragon King.

.
.
...R..
.
.
.
Pawn (P)

The Pawn moves and captures as a stepper (marked •).
Betza description: fWf@5
The Pawn cannot move back to the square it came from.
The Pawn may not be dropped to deliver mate.
The Pawn may not be dropped if there is already a friendly Pawn on the same file.
The Pawn can promote to a Promoted Pawn.

.
P
Promoted Knight (+N)

The Promoted Knight moves and captures as a asymmetric leaper (marked •).
Betza description: WfF
The Promoted Knight demotes to Knight when captured

...
.+N.
.
Dragon Horse (+B)

The Dragon Horse moves and captures as a compound (marked •).
Betza description: BW
The Dragon Horse demotes to Bishop when captured

..
...
.+B.
...
..
.
Promoted Silver (+S)

The Promoted Silver moves and captures as a asymmetric leaper (marked •).
Betza description: WfF
The Promoted Silver demotes to Silver general when captured

...
.+S.
.
Dragon King (+R)

The Dragon King moves and captures as a compound (marked •).
Betza description: RF
The Dragon King demotes to Rook when captured

.
...
...+R..
...
.
.
Promoted Pawn (+P)

The Promoted Pawn moves and captures as a asymmetric leaper (marked •).
Betza description: WfF
The Promoted Pawn demotes to Pawn when captured

...
.+P.
.
King (K)

The King moves and captures as a leaper (marked •).
Betza description: K

...
.K.
...

Promotion

Promotions are allowed when a piece moves into or out of the promotion zone.

Knight (N)

The Knight must promote when it reaches one of the squares marked with •.
The Knight can promote to a Promoted Knight.

,,,,,,
,,,,,,
......
......
Bishop (B)

The Bishop may promote when it reaches one of the squares marked with ×.
The Bishop can promote to a Dragon Horse.

$$$$$$
$$$$$$
######
######
Silver general (S)

The Silver general may promote when it reaches one of the squares marked with ×.
The Silver general can promote to a Promoted Silver.

$$$$$$
$$$$$$
######
######
Rook (R)

The Rook may promote when it reaches one of the squares marked with ×.
The Rook can promote to a Dragon King.

$$$$$$
$$$$$$
######
######
Pawn (P)

The Pawn must promote when it reaches one of the squares marked with •.
The Pawn may promote when it reaches one of the squares marked with ×.
The Pawn can promote to a Promoted Pawn.

,,,,,,
$$$$$$
######
......