Mini Shogi

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The rules listed on this page were automatically generated and probably need some manual cleanup.

rbsgk
p
P
KGSBR
The opening position for minishogi.

Rules

minishogi is played on a 5x5 board White moves first. White and black begin the game with 1 Pawn (P)
White and black begin the game with 1 Silver general (S)
White and black begin the game with 1 Bishop (B)
White and black begin the game with 1 Rook (R)
White and black begin the game with 1 Gold general (G)
White and black begin the game with 1 King (K)
White and black begin the game with 0 Promoted pawns (+P)
White and black begin the game with 0 Promoted silvers (+S)
White and black begin the game with 0 Dragon horses (+B)
White and black begin the game with 0 Dragon kings (+R)
The King is a royal piece (king).
Captured pieces go to your hand.
Pieces in-hand may be dropped on an empty square. This counts as a move.

Objectives

The game is won:

  • If the enemy king is check-mated.

The game is a draw:

  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Pawn (P)

The Pawn moves and captures as a stepper (marked •).
Betza description: fWf@4
The Pawn cannot move back to the square it came from.
The Pawn may not be dropped to deliver mate.
The Pawn may not be dropped if there is already a friendly Pawn on the same file.
The Pawn can promote to a Promoted pawn.

.
P
Silver general (S)

The Silver general moves and captures as a asymmetric leaper (marked •).
Betza description: FfW
The Silver general can promote to a Promoted silver.

...
S
..
Bishop (B)

The Bishop moves and captures as a slider (marked •).
Betza description: B
The Bishop can promote to a Dragon horse.

..
..
B
..
..
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R
The Rook can promote to a Dragon king.

.
.
..R..
.
.
Gold general (G)

The Gold general moves and captures as a asymmetric leaper (marked •).
Betza description: WfF

...
.G.
.
King (K)

The King moves and captures as a leaper (marked •).
Betza description: K

...
.K.
...
Promoted pawn (+P)

The Promoted pawn moves and captures as a asymmetric leaper (marked •).
Betza description: WfF
The Promoted pawn demotes to Pawn when captured

...
.+P.
.
Promoted silver (+S)

The Promoted silver moves and captures as a asymmetric leaper (marked •).
Betza description: WfF
The Promoted silver demotes to Silver general when captured

...
.+S.
.
Dragon horse (+B)

The Dragon horse moves and captures as a compound (marked •).
Betza description: BW
The Dragon horse demotes to Bishop when captured

..
...
.+B.
...
..
Dragon king (+R)

The Dragon king moves and captures as a compound (marked •).
Betza description: RF
The Dragon king demotes to Rook when captured

.
...
..+R..
...
.

Promotion

Promotions are allowed when a piece moves into or out of the promotion zone.

Pawn (P)

The Pawn must promote when it reaches one of the squares marked with •.
The Pawn can promote to a Promoted pawn.

,,,,,
.....
Silver general (S)

The Silver general may promote when it reaches one of the squares marked with ×.
The Silver general can promote to a Promoted silver.

$$$$$
#####
Bishop (B)

The Bishop may promote when it reaches one of the squares marked with ×.
The Bishop can promote to a Dragon horse.

$$$$$
#####
Rook (R)

The Rook may promote when it reaches one of the squares marked with ×.
The Rook can promote to a Dragon king.

$$$$$
#####