Opulent Chess

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The rules listed on this page were automatically generated and probably need some manual cleanup.

rwwr
clbnqknbla
pppppppppp
PPPPPPPPPP
CLBNQKNBLA
RWWR
The opening position for Opulent chess.

Rules

Opulent chess is played on a 10x10 board White moves first. White and black begin the game with 2 Knights (N)
White and black begin the game with 2 Wizards (W)
White and black begin the game with 2 Lions (L)
White and black begin the game with 2 Bishops (B)
White and black begin the game with 2 Rooks (R)
White and black begin the game with 1 Queen (Q)
White and black begin the game with 1 Archbishop (A)
White and black begin the game with 1 Chancellor (C)
White and black begin the game with 1 King (K)
White and black begin the game with 10 Pawns (P)
The King is a royal piece (king).

Objectives

The game is won:

  • If the enemy king is check-mated.

The game is a draw:

  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece
  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Knight (N)

The Knight moves and captures as a leaper (marked •).
Betza description: NW

..
...
.N.
...
..
Wizard (W)

The Wizard moves and captures as a leaper (marked •).
Betza description: CF

..
....
W
....
..
Lion (L)

The Lion moves and captures as a leaper (marked •).
Betza description: FDH

.
.
..
..L..
..
.
.
Bishop (B)

The Bishop moves and captures as a slider (marked •).
Betza description: B

..
..
..
..
B
..
..
..
..
.
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R

.
.
.
.
.....R....
.
.
.
.
.
Queen (Q)

The Queen moves and captures as a slider (marked •).
Betza description: Q

...
...
...
...
.....Q....
...
...
...
...
..
Archbishop (A)

The Archbishop moves and captures as a compound (marked •).
Betza description: BN

..
..
....
....
A
....
....
..
..
.
Chancellor (C)

The Chancellor moves and captures as a compound (marked •).
Betza description: RN

.
.
...
...
.....C....
...
...
.
.
.
King (K)

The King moves and captures as a leaper (marked •).
Betza description: K

...
.K.
...
Pawn (P)

The Pawn moves as a stepper (marked •).
The Pawn captures as a stepper (marked ×).
Betza description: fmWfceFifmW2
The Pawn cannot move back to the square it came from.
The Pawn can capture en-passant.
The Pawn can promote to a Knight, Wizard, Lion, Bishop, Rook, Queen, Archbishop or Chancellor.

#.#
P
.
#.#
P

Promotion

Promotions are allowed when a piece moves into or out of the promotion zone.

Pawn (P)

The Pawn must promote when it reaches one of the squares marked with •.
The Pawn may promote when it reaches one of the squares marked with ×.
The Pawn can promote to a Knight, Wizard, Lion, Bishop, Rook, Queen, Archbishop or Chancellor.

,,,,,,,,,,
$$$$$$$$$$
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..........