Sittuyin

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The rules listed on this page were automatically generated and probably need some manual cleanup.

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The opening position for Sittuyin.

Rules

Sittuyin is played on a 8x8 board White moves first. White and black begin the game with 2 Knights (N) in hand
White and black begin the game with 2 Silver generals (S) in hand
White and black begin the game with 1 Ferz (F) in hand
White and black begin the game with 2 Rooks (R) in hand
White and black begin the game with 1 King (K) in hand
The King is a royal piece (king). White and black begin the game with 8 Pawns (P)

Objectives

The game is won:

  • If the enemy king is check-mated.
  • If the enemy has no pieces left.

The game is a draw:

  • If the enemy king is stale-mated.
  • If the enemy only has a king left and cannot take your last piece
  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Drops

At the start of the game, both players begin by arranging their pieces behind their own pawns.

Movement of the pieces

Knight (N)

The Knight moves and captures as a leaper (marked •).
Betza description: Nj@3

..
..
N
..
..
Silver general (S)

The Silver general moves and captures as a asymmetric leaper (marked •).
Betza description: FfWj@3

...
S
..
Ferz (F)

The Ferz moves and captures as a leaper (marked •).
Betza description: Fjb@3

..
F
..
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R@1

.
.
.
....R...
.
.
.
.
King (K)

The King moves and captures as a leaper (marked •).
Betza description: Kj@3

...
.K.
...
Pawn (P)

The Pawn moves as a stepper (marked •).
The Pawn captures as a stepper (marked ×).
Betza description: fmWfcFj@3
The Pawn cannot move back to the square it came from.
The Pawn can promote to a Ferz.

#.#
P

Promotion

Promotions are allowed when a piece moves into the promotion zone.
Pieces inside the promotion zone can also be promoted later. This counts as a move.

Pawn (P)

The Pawn may promote when it reaches one of the squares marked with ×.
The Pawn can promote to a Ferz.

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