Xiangqi

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The rules listed on this page were automatically generated and probably need some manual cleanup.

rnefkfenr
oo
ppppp
PPPPP
OO
RNEFKFENR
The opening position for XiangQi.

Rules

XiangQi is played on a 9x10 board White moves first. White and black begin the game with 2 Horses (H)
White and black begin the game with 2 Rooks (R)
White and black begin the game with 2 Cannons (C)
White and black begin the game with 2 Guards (G)
White and black begin the game with 2 Elephants (E)
White and black begin the game with 5 Pawns (P)
White and black begin the game with 1 King (K)
The King is a royal piece (king).

Objectives

The game is won:

  • If the enemy king is check-mated.

The game is a draw:

  • If the enemy only has a king left and cannot take your last piece
  • If the same position occurs for the third time.
  • If no progress has been made for 50 consecutive moves.
  • If there is insufficient material to mate the enemy king.

Movement of the pieces

Horse (H)

The Horse moves and captures as a lame leaper (marked •).
Betza description: nN

..
..
N
..
..
Rook (R)

The Rook moves and captures as a slider (marked •).
Betza description: R

.
.
.
.
....R....
.
.
.
.
.
Cannon (C)

The Cannon moves as a slider (marked •).
The Cannon captures as a slider (marked ×).
Betza description: mRcpR

.
.
.
.
....O....
.
.
.
.
.
Guard (G)

The Guard or Advisor moves and captures as a leaper (marked •).
The Guard cannot leave the palace.
Betza description: F

.
f
..
F
..
Elephant (E)

The Elephant or Minister moves and captures as a lame leaper (marked •).
The Elephant may not cross the middle of the board.
Betza description: nA

..
e
,,
E
,,
Pawn (P)

The Pawn moves and captures as a asymmetric leaper (marked •).
Betza description: sfW
The Pawn cannot move back to the square it came from.

.
.P.
.
P
King (K)

The King moves and captures as a leaper (marked •).
The King cannot leave the palace.
Betza description: W

.
.K.
.