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Game conceptsLike any RTS game, the goal is to complete missions by building armies and attacking other players. For Rise of the Tribes I'm planning a few special things, though. The most basic is that as you progress, units can become obsolete and replaced by more advanced units, though for now I'm mostly concentrating on getting the stone age environment worked out. The tech-tree is far from complete and neither is the unit list.ResourcesThere will be two kinds of resource in the game: trading goods and what I call upkeep goods for lack of a better term. Trading goods are resources that can be gathered or manufactured, such as wood, stone, iron and tools. Upkeep goods function similar to the way food works in WarCraft and StarCraft. Right now I'm planning on two upkeep resources: Religion for normal units and Science for structures and mechanical units. I'm still considering what to do with food, since I can think of uses for both.The basic idea is that Religion and Science will at first help each other and point in the same direction, but later in the game they begin to come into conflict with each other and it becomes harder to strike a balance. UnitsI'm planning on having each mechanical unit require an operator to control it. whoever controls the operator controls the unit. Thus, if you kill the operator on a catapult, you can capture the catapult. I'm not sure how this'll work out in practice, but it is something I'd like to implement.You can see the current unit listing by following the links below Stoneage Campaign units MultiplayerI'd like to add multiplayer support to the game in the end and am trying to design the code with that in mind. When it gets down to it I'm probably going to need help pulling this of, though, if only because I don't have a network to test it with. |